CASTLEVANIA SYMPHONY OF THE NIGHT BRADYGAMES STRATEGY GUIDE PDF

Leaving out the Inverted Castle in and of itself is a pretty lazy effort. Forgot your username or password? Withoutabox Submit to Film Festivals. Life Maxes and Heart Maxes are in different places. The Bestiary shows screenshots of all the enemies sympgony their actual data. I suppose for exploring the right side up castle the guide is okay.

Author:Tucage Kalabar
Country:Bahamas
Language:English (Spanish)
Genre:Photos
Published (Last):3 March 2005
Pages:349
PDF File Size:19.96 Mb
ePub File Size:9.58 Mb
ISBN:862-6-11907-301-2
Downloads:57624
Price:Free* [*Free Regsitration Required]
Uploader:Shakarg



You should still explore the castle if you want all the goodies it hides. Start at the "S", and end at the "E". Prologue - Bloodlines The game starts out with you as Richter, about to face Dracula in a re-enactment of the final battle of Dracula X. Continue along through the Alchemy Laboratory and find and defeat Slogra and Gaibon. The Axe Subweapon is useful here too. Remember the location of this room, as it will be important later.

Continue along to the Outer Wall, and make your way to Doppelganger10, basically, a clone of Alucard. You should be able to handle it without too much difficulty. Now continue up the Outer Wall, and go left into the Long Library. Here you can find the Master Librarian, from whom you can buy items from.

Buy what you want, but be sure to get the Jewel of Open, which allows you to open the glowing blue doors in the castle. Continue going up, and then turn left to find a teleportation room.

Continue past her to the Royal Chapel. Get ready for lots of climbing as you ascend up the chapel and the bell tower. Continue on your way into the Castle Keep. Go right through the long corridor, then up and back to the left to find the Leap Stone, which allows you to double jump.

Part 4 - Get the Form of Mist After getting the Leap Stone, head back to the right, then drop down and enter the nearby teleporter. Teleport back to the Outer Wall. Now, make your way back to the "Clock Room" where you first met Maria. Wait until the upper-left path opens up, then take it If you have the Clock subweapon, you can stop time to reach the upper-right path. After defeating them, continue to the right to find the Form of Mist, which allows you to turn to Mist and pass through grates.

If you bought a Library Card, you can just use that to return quickly. Instead of visiting the Master Librarian, double jump and make your way to the Save Point. Do so and grab the Soul of Bat.

Part 6 - Get the Echo of Bat With the Soul of Bat, since you can now fly anywhere you want, you can technically go back to the Castle Keep, defeat Richter, and end the game.

Go up the long passage and head to the left. Defeat his second form and continue to the left to find the Echo of Bat. Make your way back to the Marble Gallery. At the Clock Room, if you fly straight up, you can find the Gravity Boots, which allow you to super-jump, which is pretty nice. Now go back to the left and down, which will take you to the Underground Caverns.

Anyway, the next thing you need is the Spike Breaker. Head down into the Underground Caverns, and head left until you reach a wooden bridge with a Skeleton Ape on it. Lure the Skeleton Ape to the right and get it to throw a barrel at you to break the wooden bridge.

Now you can drop down and reach the Abandoned Mines. Continue along into the Catacombs. Keep going down, and when you have the choice between heading to the left or right, go right. Past the room with the slimes is a pitch-black room full of spikes. This is what the Echo of Bat is useful for. Transform into a bat, and use its echoes to navigate past the spikes. The room will be lit after you make it through.

Now continue on until you come across the Spike Breaker, which is armor that will break spikes when it touches them. Go to the left and back to the Royal Chapel.

You may have noticed a room filled with spikes before Equip the Spike Breaker and walk through to reach the room past it. First, we need to return to the Clock Room in the Marble Gallery. You can defeat Richter right now if you want just like you could any time after getting the Soul of Bat but if you want to progress, equip the Holy Glasses.

Destroy the orb instead of Richter, and you can continue. Head to the left and to the teleporter to make it to the Inverted Castle. Since you already have most of the Relics in the game, you can feel free to go wherever you want whenever you want now. And you can return to the regular castle via the teleport room that brought you here, or by using a Library Card. In any case, there are five things you HAVE to get before the final confrontation: the five Dracula Parts just like in Castlevania II , which are guarded by five bosses throughout the castle.

Shaft is simple, and goes down quickly. Then comes the final battle with Dracula. If you want, you can use a Library Card here to give your map completion percentage an extra.

If not, I would suggest that you do so. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.

BASICS SEMIOTICS JOHN DEELY PDF

BradyGames Totally Unauthorized Castlevania Strategy Guide

.

AWS WELDING D17 PDF

BradyGames Symphony of the Night Official Strategy Guide

.

Related Articles